A downloadable game

Buy Now$11.99 USD or more

This Ship Is No Mother is a game about people in space, working jobs that are probably going to get them killed. It's 50+ pages, fully illustrated with art by Justin Nichol.

Inspired by movies like Alien and games like Mothership and Dread, this is for fans of tension, creepy-crawlies, and general horror. Mechanically, it's a card-based Forged in the Dark game, first in the series of games currently called the Cardsharp Sonata.

In this game, players start with a full deck of cards and as you play, that deck will run down. When the deck ends, there is a climactic moment of panic as one of the characters is going to do something stupid and get themselves (and maybe everyone else) killed.

This game requires a GM or MC and 2-4 other players. The MC will run the game, probably using a pre-written adventure. Other than that, you need a deck of cards and some character sheets. If you’re playing at a physical table, a physical deck and some index cards will do the trick. If you’re playing online, you can use the playingcards.io room template below and this spreadsheet for the characters.

This game is designed for one shot play with sessions of around 3 hours.

Why You Should Play It

My favourite games are mechanically innovative, politically progressive, and just great fun to play. This Ship Is No Mother is all three.

  • Mechanically, it's a Forged in the Dark game that uses card instead of dice. This has many effects, including that the players hold cards in their hand which act as much more tactile substitutes for BitD's abstract stress metacurrency. 
  • Politically, it's a game of scifi horror that is about working class people trying to survive against the depredations of megacorporations.
  • And lastly, it delivers some of the most fun, high tension one-shot experiences I've ever seen. It's a joy to play, characters are evocative but easy to make, and you always, always end with a bang. Sometimes literally! 

Players draw cards from a deck of regular playing cards to resolve actions but the deck also acts as a time. Every action depletes the deck, bringing the players closer to an explosive ending. This makes every action full of tension as players see their inevitable doom edge closer, in an experience much like Epidiah Ravachol's Dread. It was originally designed to play Mothership modules in a much more storygame-y way but it has become much more than that.

This game is a winner of the Luminary Grant from Hit Point Press.



Purchase

Buy Now$11.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $11.99 USD. You will get access to the following files:

This Ship Is No Mother 1.2 Dark Pages.pdf 24 MB
This Ship Is No Mother 1.2 Dark.pdf 24 MB
This Ship Is No Mother 1.2 Pages.pdf 24 MB
This Ship Is No Mother 1.2.pdf 24 MB

Download demo

Download
Reference Sheet.pdf 28 kB
Download
Ship No Mother Playing Cards Template.pcio 25 kB
Download
Character Sheet.pdf 35 kB

Development log

Comments

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Can the game work for five players? There’s a suggestion on how many cards to deal each player, but is there anything else to consider?

(+1)

5 players with 4 cards each should definitely work. I've not actually played with 5 players but I think it should play fine!

This is very neat. Two questions:

1. If a player’s character dies, what happens to their hand of cards? Do they get dealt new cards from the deck? If so, what happens if that causes the deck to empty?

2. Is there a printable character sheet?

(+2)

Thank you so much!

1. These are both great questions and I should make a note in the text somewhere.  I do not suggest refilling a player's hand if their character dies. This is because it can sometimes do weird things like empty the deck. This means that it is best to see the hand as a resource of the players, not the characters. I think the only time a player's hand should be fully refilled is if we're shuffling the deck and starting a whole new sequence.

2. I'll have it up this week.

Thanks for clarifying. That all makes a lot of sense. Except  maybe “starting a whole new sequence”. I think you mean dealing out as if it were a new game, as you discuss in Beyond One Shots. Not if someone dies from emptying the deck, right?

(1 edit) (+1)

Yeah, exactly. Unless we were basically starting a whole new game!

This looks rad! One question: Are risky draws the only way to have cards in a player's hand?

(1 edit) (+1)

You start with cards and then after that, the only way to get cards is through the High Risk draws!

Thanks, I missed the part of Game Structure when the initial hand was dealt!

(+1)

This looks so cool. Can't wait to try it.

I don't know the pcio file extension used for the demo, how does that work?

(+2)

It's a file for https://playingcards.io/

gotcha, thx